I'm a UX designer with 3+ years of experience creating digital products for users at Granicus, where I've grown from an Associate Product Designer to Product Designer I. I bring a background in graphic design, strong visual skills, and a research-driven mindset to every project.
My path into UX was shaped by unexpected experiences—like working as a COVID-19 contact tracer, where I honed skills in interviewing, problem-solving, and empathy. This blend of creativity and human-centered thinking led me to pursue UX professionally.
I recently completed a Master's in Human Computer Interaction from Iowa State University, which allowed me to apply academic insights directly to real-world projects. I'm especially passionate about ideation and visual design, and I'm always exploring new tools and methods—like integrating AI—to improve the design process.
When I'm not designing, you'll find me painting or exploring new places.
VIEW MY RESUMEI follow a flexible framework inspired by the double diamond methodology and lean UX principles, tailoring my approach to each project's unique needs and constraints
I conduct research to thoroughly understand the problem space before moving to solution development which is especially helpful for riskier projects
I prioritize cross-functional collaboration throughout the design process, working closely with product managers, developers, and stakeholders to ensure designs are both innovative and implementable
I place special emphasis on the ideation phase, facilitating exploration of multiple solutions to uncover unexpected approaches that often prove more feasible and user-friendly
I assess each project's scope and risk level to strategically distribute my time across different design phases, focusing resources where they'll have the greatest impact
I balance creative exploration with practical constraints to deliver designs that create delightful user experiences while aligning with business objectives and technical realities
Leading UX design initiatives across multiple product teams, conducting user research, and creating high-fidelity prototypes for government technology solutions. Collaborating with cross-functional teams to deliver intuitive and accessible digital experiences for government users.
Advancing expertise in UX methodologies and tools while applying theoretical concepts to real-world projects. Expected graduation: May 2025.
Designed user interfaces for government technology solutions, conducted usability testing, and implemented design improvements based on user feedback. Applied strong visual design skills and collaborative research methods to create impactful digital experiences.
Initially conducted interviews and identified problems as a contact tracer before being promoted to Team Supervisor. This experience developing solutions based on real human needs honed skills crucial to UX design including team leadership, empathy, communication, and problem-solving under constraints.
I'm always open to discussing new projects, creative ideas, or opportunities to be part of your vision.
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